Sunday, February 10, 2008

Weekly team assessment #3

For this week, we had a pre-testing of our prototype to see if there are any loopholes that a player may use during the play session. Upon several testing and discussion, we decided to use “move-shoot and turn” rule for our prototype instead of “move-turn and shoot”. The reason that why we decide to use “move-shoot and turn” rule was because the play session finishes really quickly and there was no strategy involved as much as we hoped. This turned out to be a great choice as we have found out during the actual testing session on last Friday.

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