Sunday, January 27, 2008

2nd Game Critiques #2 - Starcraft: Brood war

This game offers several different game play modes to the players; however it can be mainly divided into a story mode where a player can enjoy the background story of the game and a custom play mode where a player can play the game without the limitation that set by the story mode.
A story mode is a stage where the player follows a given instruction and completes the objective. The instruction is usually based on the scenario that written by the game maker. A player can enjoy the storyline that provided by the game or he/she can choose to ignore the story and just follow the instruction. There are several different stages through out the story mode. In some cases, a player only can only control the single or several units in order to finish the stage whereas some round actually offers a basic set of base: workers, main buildings and some defense units. The challenges that a player has to overcome also vary time to time. In some cases, a player needs to destroy the enemy bases without losing a certain unit from the base. However, sometimes a player must hold the base from the enemy attacks within the time limit. Although story mode offers varieties of challenges and interactive model, the perspective of game play is always the same and never changes: omnipotent view.
A custom play mode does not limited by the boundaries that defined in the story mode. In the story mode, a player must follow the given instruction to complete the stage; however a custom play mode does not have any instruction to follow. A player is usually given a basic set of units: four workers and main resource building. By using those basic units, the only objective that needs to complete for this mode is to destroy the enemy on the same game. The challenges that a player may encounter during the game are quite similar to the one that experienced in a story mode. Although a player does not have to save a unit from enemy base or eliminates a certain unit from the game, a player will have to make similar tactical decision such as displacements of units or effective usage of gathered resources in terms of game playing. The whole perspective of the game is also same as story mode.

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